Gamification is becoming popular in educational settings, and it has been approved to be an effective way of learning and engaging students. The integration of programs designed in like playing games tends to be fun and exciting; the modern way of learning has impacted many students to be always ready to learn and stay motivated. If the tool or the activity is educational and is beneficial towards the student’s lessons and at the end can take away something from the topic is considered to be as gamification in education. 

Usually, people learn better from practice, and gamification involves on hand activity that directly engages with the contents. It has been approved as an effective way of learning, especially when teaching math, Autism and VR, and more.

I found the video below speaks in detail on teaching math, Autism, and VR.

Using game dynamics increases productivity, and students become more active, motivated, and creative thus, bringing more engagement.

Currently, being in a pandemic situation, virtual learning and working have become mostly remote therefore game-based learning idea has helped schools and companies by;

  • Building learning engagement
  • Making education fun and interactive
  • Offering a real-time feedback
  • Enhancing educational experience

(Gamelearn, 2017)

As a result, companies are now developing specific initiatives for their team by implementing game-based learning programs. Gamifying training curriculums help employees improve their leadership skills, stress management, negotiation skills, etc. (Gamelearn, 2017)

Reference

HumberCTL, (2018). The Gamification Report | Episode 5: Teaching math, Autism and VR, and more! Retrieved from https://www.youtube.com/watch?v=VFd_X3SZOxM

Gamelearn, (2017). The 8 advantages of gamifying your company. Retrived from https://www.game-learn.com/benefits-gamifying-your-company/.